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An Efficient, Meaningful, Dynamic and Fun Didactical Methodological Possibility

Interdisciplinary Games for the Classroom

Authors
  • V. B Martins

    Universidade Presbiteriana Mackenzie, Brazil

    Author

Keywords:
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Abstract

The Brazilian educational system demands, more and more, pedagogical practices which encourage the students to get really involved with the learning process and also that have them develop the ability of establishing relation between what they learn in school and what happens in everyday life. Thus, it is not possible to accept a teaching practice which requests from the students, for example, memorization of big nomenclature lists, which will never be used in daily communication. Onwards this belief, came the idea of creating a work proposal guided by interdisciplinarity. The objective is to show how a Basic Education teacher can work with the figure of speech concept in a playful, meaning, efficient and mainly interdisciplinary way, which is a modern slope of the educational field nowadays, but it is not present so commonly within Brazilian schools.

Author Biography
  1. V. B Martins, Universidade Presbiteriana Mackenzie, Brazil

    Centro de Comunicação e Letras

References

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Brasil. Secretaria de Educação Fundamental. Parâmetros curriculares nacionais: Ensino Médio. Brasília: MEC/SEF, 2000.[4] I. C. A. Fazenda. Integração e interdisciplinaridade no ensino brasileiro: efetividade ou ideologia? São Paulo: Loyola, 1979.

Brasil. Secretaria de Educação Fundamental. Parâmetros curriculares nacionais: Ensino Médio. Brasília: MEC/SEF, 2000.

I. C. A. Fazenda. Didática e Interdisciplinaridade. São Paulo: Papirus, 1998.

P. Freire e S. Guimarães. Educar com a mídia. São Paulo: Paz e Terra, 2012.

P. Freire. Pedagogia da autonomia: saberes necessários à prática educativa. 41. ed. São Paulo: Paz e Terra, 1996.

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Published
2014-06-01
Section
Journal Articles
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Copyright (c) 2014 V. B Martins

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How to Cite

Martins, V. B. (2014). An Efficient, Meaningful, Dynamic and Fun Didactical Methodological Possibility: Interdisciplinary Games for the Classroom. International Journal for Innovation Education and Research, 2(6), 88-94. https://doi.org/10.31686/ijier.vol2.iss6.197