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A technique for interrater reliability evaluation of a mobile game aimed for executive functions stimulation

Authors
  • Bernardo Cerqueira

    Universidade Feevale, Brazil

    Author

  • Debora Barbosa

    Feevale University, Brazil

    Author

  • João Mossmann

    Feevale University, Brazil

    Author

  • Jorge Barbosa

    UNISINOS

    Author

Keywords:
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Abstract

This work presents an interrater reliability evaluation of a mobile game aimed for the executive function’s stimulation, specifically the inhibitory control. The educational Exergame “The Incredible Adventures of Apollo & Rosetta in the Space” was presented in a previous piece of work, which showed the development of the game and its application in a researching intervention with children, in the 6 to 10 age-group, in a school environment. Subsequently, the game had its code reworked for being able to be used across different platforms, hence culminating in the present work. The methodology in this paper consists in a mixed qualitative-quantitative evaluation through questionnaires with four domain professionals experienced in the executive functions field. The statistical measurement used was based on the Kappa coefficient and average percentage among the judges. As the results indicate, there was a substantial agreement (k=0,659; P-value=0,000) between the raters, as well as a high percentage of agreement in general on the mobile game’s capability of Executive Functions stimulation for children.

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Published
2019-05-01
Section
Journal Articles
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Copyright (c) 2019 Bernardo Cerqueira, Debora Nice Ferrari Barbosa, João Mossmann, Jorge Barbosa

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How to Cite

Cerqueira, B., Nice Ferrari Barbosa, D., Mossmann, J., & Barbosa, J. (2019). A technique for interrater reliability evaluation of a mobile game aimed for executive functions stimulation. International Journal for Innovation Education and Research, 7(5), 338-354. https://doi.org/10.31686/ijier.vol7.iss5.1518